Development

Monday, December 31, 2012

Development

Code.Google  project

Source code is hosted at code.google.com, see the Mercurial code repository there.
Instructions for installing dependencies and game data will follow
sortly.

Link: http://code.google.com/p/yastacs/

Thursday, October 18, 2012

About

YASTACS aka "Yet Another Space Trading And Combat Simulator", is a 3D simulator game for Windows, I develop in my free time for fun. The game aims to continue the great legacy of games like ELITE in a new "mixture" - according to my taste and design. :)

Features (planned) of the game:
  • simple 3D graphics, but not too simple ;)
  • single and multiplayer game, no violence mode,
  • randomly generated universum (every new game is different), partitioned into many sectors, with stars, planets, asteroid belts, clouds, black holes
  • human and other species with territories and space stations
  • space ship types, designed for different jobs,
  • trade, mining
  • military, pirates, head hunting, etc.
  • scripted events, story/quest lines

The main technological elements are:
Im a programmer, so the graphics and audio assets production is a little indefinite for the time being.
Blender I've used before, is free, and has a useable export manner to feed the Ogre 3D engine. Audio I have no clue.