Features (planned) of the game:
- simple 3D graphics, but not too simple ;)
- single and multiplayer game, no violence mode,
- randomly generated universum (every new game is different), partitioned into many sectors, with stars, planets, asteroid belts, clouds, black holes
- human and other species with territories and space stations
- space ship types, designed for different jobs,
- trade, mining
- military, pirates, head hunting, etc.
- scripted events, story/quest lines
The main technological elements are:
- the D programming language
- Microsoft Visual Studio 2010 Shell + VisualD development environment, and Microsoft Visual C++ 2010 Express
- the Ogre 3D open-source graphics rendering engine
- the CEGUI gui system
- the SWIG wrapper and interface generator
Blender I've used before, is free, and has a useable export manner to feed the Ogre 3D engine. Audio I have no clue.